I don't know is the question properly reflects what I'm trying to do, but I'm not sure how to word it. I'm making several textbuttons and I want to be able to tell whenever one of them is pressed, but they all have the same name and I don't want to have to adjust my script to accommodate different names and I don't want to have to write functions for each name. My code:
for i,v in pairs(spweps) do
box = primary:Clone()
box.Parent = loadoutbg
box.Visible = true
box.Position = primary.Position + UDim2.new(0.0,0,0.11*i,0) - UDim2.new(0.0,0,0.11,0)
box.Text = v
box.Name = "gunselect"
v.MouseButton1Click:connect(function() --line 80 in case you couldn't guess
if game.Lighting:FindFirstChild(v) then
local gun = game.Lighting[v]
player.Primary.Value = gun
else
print("Not in lighting")
end
end)
end
Output: Players.Player1.PlayerGui.SpawnGui.Menu:80: attempt to index field 'MouseButton1Click' (a nil value) A piggyback question I have on this one is is it possible to have multiple guis that when clicked fire the same function? something like this:
gui1.mb1d or gui2.mb1d or gui3.mb1d:connect(function()
--Stuff
end)
or
local numbers = {"1", "2", "3"}
for i,v in pairs(numbers) do
gui..v.mb1d:connect(function()
--Stuff
end
end
