Heres the script...
local DSService = game:GetService('DataStoreService'):GetDataStore('potomojokolonotofghdghdglsirityru')
game.Players.PlayerAdded:connect(function(plr)
-- Define variables
local uniquekey = 'id-'..plr.userId
local leaderstats = Instance.new('IntValue', plr)
local savevalue = Instance.new('IntValue')
leaderstats.Name = 'leaderstats'
savevalue.Parent = leaderstats
savevalue.Name = 'Level'
-- GetAsync
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
savevalue.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value}
DSService:SetAsync(uniquekey, NumbersForSaving)
end
end)
game.Players.PlayerRemoving:connect(function(plr)
local uniquekey = 'id-'..plr.userId
local Savetable = {plr.leaderstats.Level.Value}
DSService:SetAsync(uniquekey, Savetable)
end)

4 comments
:connect is deprecated, or not recommended. You should use:Connect since :connect might get removed
Oh ok i'll try that.
This is alvinbloxx’s code.
Don’t come on this site with code that isn’t yours and expect it to be fixed.