I'm trying to make it so a part is invisible for only one person but with filtering enabled it won't let me directly make it invisible from the client. When I used an RemoteEvent it still changed it for everyone.
Local Script:
Storage = game:GetService("ReplicatedStorage")
trans = Storage.trans
workspace.SpawnLocation.ClickDetector.MouseClick:connect(function()
trans:FireServer()
end)
Server Side Script:
Storage = game:GetService("ReplicatedStorage")
trans = Storage.trans
function transp()
workspace.SpawnLocation.Transparency = workspace.SpawnLocation.Transparency + 0.1
end
trans.OnServerEvent:Connect(transp)
