Hi,
I've been working freelance on new opensource technology for war clans to use; however, I've also stumbled upon problems while trying to instill new habits in myself. I attempted playing around with methods for compact code and more dynamic tables, but every-time I hit play-test using the code below server-side, it crashes.
local terminal = {
Safe = false;
Stability = 1000, -- time before win
Rollback = 2;
ServerElapsed = 3600;
------------
StatusChange = function(self, planted)
self.Safe = (not planted)
while (self.Safe == (not planted) and wait()) do
self.Stability = (self.Stability < 1000 and self.Stability + (self.Safe and self.Rollback or -1))
print('Timer:', self.Stability)
if (self.ServerElapsed <= 0 or self.Stability <= 1000) then
self.Stability = 1000
break
end
wait(1)
end
print('Bomb has been', (planted and 'planted' or 'defused'))
end,
};
terminal:StatusChange(true)
I've narrowed it down to this line right here:
self.Secure = (not planted)
So does this mean I can't set previous values in a table through a method? I'm really confused and would appreciate help!

2 comments
Why are you wrapping lines 10, 12-13, 15, and 22 wrapped in brackets?
Just a habit. Is that a concern?