I used the Plugin that automaticly makes the group collision, the only thing I need to change is the number of the part, I need help as this is not working.
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
for i,v in pairs(char) do
if v:IsA("BasePart") then
v.CollisionGroupId = 2
end
end
end)
end)

1 comment
The correct one I need is 2 not 1, It just keeps it set at 0.