Hi, i want to fire a clientevent on 2 players the same time. When i just make
remote:FireClient(player1)
remote:FireClient(player2)
it first fires the event for player1 which takes some seconds then it fires player2. Is there a way to fire them at the same time?

3 comments
They don't wait, also you should be using the built-in spawn function instead of the coroutine library.
thanks that works
@yankana I know that, I'm just saying "If for some reason it is waiting" here is a possible solution.