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COMMUNITY QUESTION

Invoking/Calling Functions in module scripts using the Command Bar ?

Workspace:

game -- Workspace ---- Colours ------ ModuleScript

local Module = {}

function Module.CreateValues()
	local Wisdom = Instance.new("NumberValue")
	Wisdom.Value = 5
	Wisdom.Name = 'Wisdom'
	Wisdom.Parent = script.Parent
	
	local Bounty = Instance.new("NumberValue")
	Bounty.Value = 5
	Bounty.Name = 'Bounty'
	Bounty.Parent = script.Parent
	
	local Might = Instance.new("NumberValue")
	Might.Value = 5
	Might.Name = 'Might'
	Might.Parent = script.Parent
	
	local Culture = Instance.new("NumberValue")
	Culture.Value = 5
	Culture.Name = 'Culture'
	Culture.Parent = script.Parent
	
	local Balance = Instance.new("NumberValue")
	Balance.Value = 5
	Balance.Name = 'Balance'
	Balance.Parent = script.Parent
	
	local Marauders = Instance.new("NumberValue")
	Marauders.Value = 5
	Marauders.Name = 'Marauders'
	Marauders.Parent = script.Parent
	
	local Privateers = Instance.new("NumberValue")
	Privateers.Value = 5
	Privateers.Name = 'Privateers'
	Privateers.Parent = script.Parent
end

function Module.DrawCard()
	local Random = math.random(1,7)

-- Creating a Switch-Case
	local Factions =
	{
		[1] = 'Wisdom',
		[2] = 'Bounty',
		[3] = 'Might',
		[4] = 'Culture',
		[5] = 'Balance',
		[6] = 'Marauders',
		[7] = 'Privateers',
	}
	print(Factions[Random])
	script.Parent.Factions[Random].Value = -1
end

function Module.Regenerate()
-- Remember that Folder is actually Colours ;3
	local Folder = script.Parent
	Folder.Wisdom.Value = 5
	Folder.Bounty.Value = 5
	Folder.Might.Value = 5
	Folder.Culture.Value = 5
	Folder.Balance.Value = 5
	Folder.Marauders.Value = 5
	Folder.Privateers.Value = 5
end

return Module

Whenever I invoke the module's functions with:

local InvokeFunction = require(game.Workspace.Colours.ModuleScript); InvokeFunction. Module.CreateValues()

It reports with

local InvokeFunction = require(game.Workspace.Colours.ModuleScript); InvokeFunction. Module.CreateValues():1: attempt to index field 'Module' (a nil value)

Why is that? How can I use the command bar to call/invoke functions defined in a module script?

1 comment

0

InvokeFunction.CreateValues()

1 answer

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