I have a game and i found someone running one of my remote events, so i patched it up and then permabanned the player.
When someone joins it checks if his name is that players, and if it is it kicks him. This is the only way i could think to do this.
I just recently encountered another player who was speed hacking.
SO, my question is... If they player is speed hacking, is it likely that he is also trying to exploit my other remote events and such? Should i permaban speed hackers or just kick them temporarily?

1 comment
We aren't "how long should my hackers be banned helpers." Go to https://forum.scriptinghelpers.org/