I'm wondering how I could add cut scene when you claim your tycoon. So I added a brick if you step on it, it will Play a cut scene. And I added a remove script when you step on it. It works but, you can step on others users tycoon claimer and play the cut scene. Help Please, Here is the door claimer script:
script.Parent.Head.Touched:connect(function(hit)
local player = game.Players:GetPlayerFromCharacter(hit.Parent)
if player ~= nil then
local PlayerStats = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if PlayerStats ~= nil then
local ownstycoon = PlayerStats:FindFirstChild("OwnsTycoon")
if ownstycoon ~= nil then
if ownstycoon.Value == nil then
if script.Parent.Parent.Parent.Owner.Value == nil then
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Humanoid.Health > 0 then
script.Parent.Parent.Parent.Owner.Value = player
ownstycoon.Value = script.Parent.Parent.Parent
script.Parent.Name = player.Name.."'s Tycoon"
script.Parent.Head.Transparency = 0.6
script.Parent.Head.CanCollide = false
player.TeamColor = script.Parent.Parent.Parent.TeamColor.Value
end
end
end
end
end
end
end
end)
And Here is the cut scene brick player scripts
script 1 :
cscript = script.Parent:WaitForChild("CutsceneScript")
if script.Parent:findFirstChild("SkipCutsceneGuiValue") then
script.Parent.SkipCutsceneGuiValue.Parent = cscript
script.Parent.SkipCutsceneGui.Parent = cscript
end
debounce = false
function onTouched(hit)
if debounce == true then return end
if hit.Parent:findFirstChild("CutsceneScript") then return end -- If theres already a cutscene running, then don't do anything.
if not hit.Parent:findFirstChild("Humanoid") then return end -- If theres no humanoid, then don't do anything
if not game.Players:GetPlayerFromCharacter(hit.Parent) then return end -- If its not a player, then don't do anything.
debounce = true
script.Parent.BrickColor = BrickColor.new("Black")
local cutsceneScript = cscript:clone()
cutsceneScript.Parent = hit.Parent
cutsceneScript.Disabled = false
repeat wait () until cutsceneScript.Parent == nil
wait(3)
script.Parent.BrickColor = BrickColor.new("Dark stone grey")
debounce = false
end
script.Parent.Touched:connect(onTouched)
script 2 :
repeat wait () until game.Workspace.CurrentCamera ~= nil
local c = game.Workspace.CurrentCamera
local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
local rs = game:GetService("RunService").RenderStepped
function tweenCam(c1,f1,time,fov,roll)
local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
for i = 1,frames do
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
rs:wait()
end
end
print("Running")
c.CameraSubject = nil
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)
if script:findFirstChild("SkipCutsceneGuiValue") then
local gui = script.SkipCutsceneGui:clone()
gui.Parent = game.Players.LocalPlayer.PlayerGui
gui.Cutscene.Value = script
gui.Main.Debug.Disabled = false
script.SkipCutsceneGuiValue.Value = gui
end
for i = 2,#data do
tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
end
c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
c.CameraType = "Custom"
c.FieldOfView = 70
if script:findFirstChild("SkipCutsceneGuiValue") then
if script.SkipCutsceneGuiValue.Value ~= nil then
script.SkipCutsceneGuiValue.Value:Destroy()
end
end
script:Destroy()
Please Help With The Problom :)
Thank You!

5 comments
Free model script.
You can use the Cutscene plugin
Locally delete the other claim bricks. (If possible)
Your question is structured so that it is tailored specifically to the issue you're facing, and you've posted a ton of code which is a common way to show that you haven't done enough research.
It is virtually impossible for a stranger who has never seen your scripts to understand what is going on if there is no explanation for them.