local character = script.Parent
local debounce = true
local startjump
character:WaitForChild("Humanoid").FallingDown:Connect(function(bool)
startjump = character.HumanoidRootPart.Position
local touch = character.Humanoid.Touched:Connect(function(part, humanPart)
if part.Parent == character or part.Name == "Handle" then return end
if not debounce then return end
debounce = false
local magnitude = (startjump - character.HumanoidRootPart.Position).magnitude
if magnitude > 20 then
character.Humanoid:TakeDamage(magnitude * 1.5)
end
startjump = character.HumanoidRootPart.Position
wait(0.2)
debounce = true
end)
if not bool then
touch:Disconnect()
end
end)
I am really stumped on why the touch event isn't disconnecting.
