local plrchar = game.Players.LocalPlayer.Character
local players = game.Players:GetChildren()
local function findplayers()
for i,v in pairs(players)do
wait(1)
local pc = game.Workspace:FindFirstChild(v.Name)
if v.TempPlayerStatsModule.IsBeast.Value == true then
local atta = Instance.new("Attachment",plrchar.Torso)
local atta2 = Instance.new("Attachment",pc.Torso)
atta2.Parent = pc.Torso
local beam = Instance.new("Beam",plrchar.Torso)
beam.FaceCamera = true
beam.Attachment0 = atta
beam.Attachment1 = atta2
beam.Color = ColorSequence.new(Color3.fromRGB(255,0,0))
local billboard = Instance.new("BillboardGui",beam)
billboard.Size = UDim2.new (0,200,0,50)
billboard.ExtentsOffset = Vector3.new(0,2.5,0)
billboard.AlwaysOnTop = true
billboard.Adornee = pc.Head
wait(.1)
local textbox = Instance.new ("TextBox",billboard)
textbox.Size = UDim2.new (0, 200,0, 50)
textbox.Name = "textbox"
wait(.1)
textbox.TextColor3 = Color3.fromRGB(255,0,0)
textbox.TextSize = 20
textbox.BackgroundTransparency = 1
textbox.Text = "It"
elseif v.TempPlayerStatsModule.IsBeast.Value == false then
local atta = Instance.new("Attachment",plrchar.Torso)
local atta2 = Instance.new("Attachment")
atta2.Parent = pc.Torso
local beam = Instance.new("Beam",plrchar.Torso)
beam.FaceCamera = true
beam.Attachment0 = atta
beam.Attachment1 = atta2
beam.Color = ColorSequence.new(Color3.fromRGB(0,255,0))
local billboard = Instance.new("BillboardGui",beam)
billboard.Size = UDim2.new (0,200,0,50)
billboard.ExtentsOffset = Vector3.new(0,2.5,0)
billboard.AlwaysOnTop = true
billboard.Adornee = pc.Head
wait(.1)
local textbox = Instance.new ("TextBox",billboard)
textbox.Size = UDim2.new (0, 200,0, 50)
textbox.Name = "textbox"
wait(.1)
textbox.TextColor3 = Color3.fromRGB(0,255,0)
textbox.TextSize = 20
textbox.BackgroundTransparency = 1
textbox.Text = "Other"
end
end
end
It says that pc (the players character) is nil about 10% of the time when creating the billboard gui. Why is this?
I have also tried v.Character for [pc]

1 comment
Why would they repeat wait? They can just use CharacterAdded:Wait()