I've been trying to change the disaster script around to change the countdown and messages to GUIs. I've tried everything and it doesn't work. Any help?
countdownTime = 50
disasterTime = 60
countdownMessage = "The Next Round Will Begin in %s Seconds" -- The message displayed between disasters. %s will be replaced with the number of seconds left.
disasterMessage = "Round: %s" -- The message displayed when a disaster occurs. %s
items = {}
leaderboard = game.Workspace:findFirstChild("BTS Leaderboard") -- Used to work with my BTS leaderboard
local w = game.Workspace:getChildren()
for i=1,#w do
if w[i].Name == "leaderboard" and w[i]:findFirstChild("running") ~= nil and w[i]:findFirstChild("points") ~= ni then
leaderboard = w[i]
end
end
for i=1,#disasters do
local item = game.Lighting:findFirstChild(disasters[i])
if item ~= nil then
item.Parent = nil
table.insert(items, item)
else
print("Error! ", disasters[i], " was not found!")
end
end
function chooseDisaster()
return items[math.random(#items)]
end
function sethint(text)
local hint = game.StarterGui.Timer:findFirstChild("Timer2")
game.StarterGui.Timer.Visble = true
if (hint ~= nil) then
game.StarterGui.Timer.Timer2.Text = text
end
--print("Hint set to: ", text)
end
function removeHint()
hint = game.StarterGui.Timer:findFirstChild("Timer2")
if (hint ~= nil) then game.StarterGui.Time.Timer2.Visible = false
end
function countdown(time)
sethint (game.StarterGui.Timer.Timer2.Text(countdownMessage, tostring(time)))
while (time > 0) do
wait(1)
time = time - 1
game.Workspace.Tick:Play()
sethint (game.StarterGui.Timer.Timer2.Text(countdownMessage, tostring(time)))
end
removeHint()
return true
end
while true do
countdown(countdownTime)
if leaderboard ~= nil and leaderboard:findFirstChild("running") and leaderboard:findFirstChild("points") then -- For use with my BTS leaderboard.
leaderboard.points.Value = 15 --Points after you survive disasters.
leaderboard.running.Value = true
end
local m = chooseDisaster():clone()
if disasterMessage ~= nil then
local msg = Instance.new("Message")
msg.Name = "DisasterMsg"
msg.Text = game.StartGui.Round.TextBox.Text(disasterMessage, m.Name)
msg.Parent = game.Workspace
wait(3)
msg.Parent = nil
game.Workspace.Round:Play()
function teleAll(x,y,z)
local pos = Vector3.new(x,y,z)
for _, plr in pairs(Game:GetService("Players"):GetPlayers()) do
if plr.Character then
plr.Character:MoveTo(pos)
end
end
end
wait(3)
teleAll(3665, 3580.261, 107.2)
end
m.Parent = game.Workspace
m:makeJoints()
wait(disasterTime)
m:remove()
game.Workspace.Round:Play()
if leaderboard ~= nil then -- For use with the bts leaderboard.
leaderboard.running.Value = false
function teleAll(x,y,z)
local pos = Vector3.new(x,y,z)
for _, plr in pairs(Game:GetService("Players"):GetPlayers()) do
if plr.Character then
plr.Character:MoveTo(pos)
end
end
end
teleAll(-10282.374, 3217.273, -1045.839)
end
end

5 comments
This isn’t even your script. I can tell from the comments and deprecated code.
I am also not that great when it comes to making scripts lol
To be fair, a friend gave me it, I just modified it
So this isn’t your script.
Since this isn’t yours, this breaks this rule: "Attempts should be your own work. Don't take a free model and expect us to fix it.^"