I have a Motorcross game (Fairly popular) and every time someone crosses the finish, it awards 7 points! Not 1! At the rate it's going, it'll run out in 40 races!
local part = script.Parent
part.Touched:connect(function(part)
local g = game.Players:GetPlayerFromCharacter(part.Parent)
if part:IsA("Part") and (g) then
pps = game:GetService("PointsService")
if pps:GetAwardablePoints() >= 1 then
pps:AwardPoints(g.userId, 1)
end
script.Parent:remove()
end
end)

3 comments
Didn't roblox just release the 100x points in each server update?
1 * 100 = 7? Logic... (Oh and * is Times just to let you know if you dodn't before) :P
By the way I already knew "*" is the multiplication operator in Lua, nor is my logic flawed.....