I'm trying to make it so this tool detects if it's hitting a certain object only.
local tool = script.Parent
local debounce = false
local mowevent = game.ReplicatedStorage.Remote.Mow
local pwr = 0.1
tool.Activated:Connect(function()
if not debounce then
debounce = true
mowevent:FireServer(pwr)
workspace.Lawn.Grass.Touched:connect(function(tool)
print("hit")
end)
wait(1)
debounce = false
end
end)
Is there a better way to do this?
