Title pretty much says it all.
game.Players.PlayerAdded:connect(function(player)
createstats(player)
cloneready(player)
clonespawned(player)
clonefirst(player)
updategui()
print("Functions executed") -- this does print
player.CharacterAdded:connect(function(character)
print("Character added") -- This doesn't print
logo(player)
player.PlayerGui.SpawnGui.BG.Visible = true
character.Humanoid.Died:connect(function()
died(player)
end)
end)
end)
I get no errors in the output. CharacterAdded has been a very finicky thing for me before now and I'd really like to know if I'm just using it wrong.
edit: After doing some more testing in my place, I found out that characteradded fires when the player respawns, but not on the first spawn. I am using a test server rather than play solo, so characteradded should work the first time, but it doesn't...
edit2: I also went to the real place on my profile and played it there. The characteradded function still didn't fire when I spawned, but did after I died.

2 comments
Do any of the functions above your CharacterAdded statement yeild (use
waitor just stop the script in general somehow?)They do, but I have prints at the end of each function and of of them do print. Everything runs fine until the characteradded function, then it just stops until the player dies for the first time and respawns.