game.Players.PlayerAdded:connect(function(player)
player.characteradded:Connect(function(char)
local data = Instance.new("Folder", player)
data.Name = "Stats"
local Strength = Instance.new("IntValue", data)
Strength.Name = "Strength"
Strength.Value = 0
local Defense = Instance.new("IntValue", data)
Defense.Name = "Defense"
Defense.Value = 0
local Agility = Instance.new("IntValue", data)
Agility.Name = "Agility"
Agility.Value = 0
local Skill = Instance.new("IntValue", data)
Skill.Name = "Skill"
Skill.Value = 0
end)
end)
✓ ANSWER ACCEPTED
How would I make a button that gives a +1 on each stat?
2 answers
✓ Accepted answer
For this to work put a click detector inside the button.
local button = script.Parent -- replace with the location of the button
button.ClickDetector.MouseClick:Connect(function(player)
player.Stats.Strength.Value = player.Stats.Strength.Value + 1
player.Stats.Defense.Value = player.Stats.Defense.Value + 1
player.Stats.Agility.Value = player.Stats.Agility.Value + 1
player.Stats.Skill.Value = player.Stats.Skill.Value + 1
end)
if it doesn't work tell me.
2 comments
0
Works!
0
Np :)
wait()
local button = script.Parent
local player = game.Players.LocalPlayer
local stats = player:WaitForChild("stats")
button.MouseButton1Click:Connect(function()
stats.Strength.Value = stats.Strength.Value + 1
stats.Defense.Value = stats.Defe.Value + 1
stats.Agility.Value = stats.Agility.Value + 1
stats.Skill.Value = stats.Skill.Value + 1
end)
?
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3 comments
Any attempt on this? And also the parent argument of Instance.new is deprecated.
for the parent value, try this: local Strength = Instance.new("IntValue") Strength.Parent = data Strength.Name = "Strength" Strength.Value = 0 the +1 is this: Strength.Value = Strength.Value + 1
The whole point of not using the parent argument is setting the properties before the parent, such as Name and Value, is it not?