I would like to know how a script can use a value from another script. I will need to do this for multiple scripts. Is this possible?
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How do i use a random value from a script for another script?
1 answer
✓ Accepted answer
###Yes. This is possible. I think you’re looking for global variables.
###Use a ModuleScript to create global variables, like this:
local module = {}
function module.myFunc()
print"Hi"
end
module.String = "Hello"
return module
###From your server/local script:
local module = require(game.Workspace.ModuleScript)
module.myFunc()
print(module.String)
###I added a function and a string to the module table.
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