this is my receiving script:
local TeleportService = game:GetService("TeleportService")
local onevone = 2042766539
game.ReplicatedStorage.SendToGame.OnServerEvent:connect(function(mode,player1,player2)
if mode == "onevone" then
TeleportService:TeleportPartyAsync(onevone, {player1, player2})
end
end)
when i do game.ReplicatedStorage.SendToGame:FireAllClients() it doesn't receive it
