I want to be able to click a button to make a local script in an object in the character be removed and then another local script will be cloned into the object. Here is the script:
local re = game.ReplicatedStorage.GlowbandRed
re.OnServerEvent:Connect(function(player)
local player = game.Players.LocalPlayer
local character = player.Character
character.Bracelet.LocalScript:Destroy()
wait(0.1)
character.Bracelet2.LocalScript:Destroy()
wait(0.1)
local glowbandred = game.ServerStorage.GlowbandRed
glowbandred:Clone()
glowbandred.Parent = character.Bracelet
wait(0.1)
local glowbandred2 = game.ServerStorage.GlowbandRed2
glowbandred2:Clone()
glowbandred2.Parent = character.Bracelet2
end)
Of course, for an FE game.

3 comments
Line 4 would error. LocalPlayer is nil on the server.
I tried more options and using LocalPlayer and they didn't work, any ways to find the character?
Why don't you pass on the player from the local script that fires the remote?