This is the first client script
TransformEv = game.ReplicatedStorage.Events:FindFirstChild("TransformEv")
local pobo = 2
UserInputService.InputBegan:connect(function(input,gameProcessed)
if input.UserInputType == Enum.UserInputType.Keyboard and not gameProcessed then
if input.KeyCode == Enum.KeyCode.F then
TransformEv:FireServer({Type = "Transform",Choice = pobo})
end
end
end)
It sends the value to the server script
local CameraChange = game.ReplicatedStorage.Events.CameraChange
game.ReplicatedStorage.Events.TransformEv.OnServerEvent:connect(function(player,args)
local char = player.Character
if args.Type == "Transform" then
local Stats = player:WaitForChild("Stats")
local OtherPlayer = args.Choice
Stats.Transformed.Value = true
CameraChange:FireClient(player,OtherPlayer)
end
end)
Then it sends it back to the other client script
local CameraChange = rs.Events:WaitForChild("CameraChange")
function CameraOnPlayer(player,OtherChar)
cam.CameraSubject = workspace:FindFirstChild(OtherChar):FindFirstChild("Torso")
end
CameraChange.OnClientEvent:Connect(CameraOnPlayer)
The problem is the server script won't give the value to the client. I printed it and the server does have the value but every time I try and send the value to the client it is nil.

1 comment
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