My scripts don't work after the character respawns, even after rejoining the game they still don't work.
The scripts work as intended but only first time character joins the game, they are both inside the starter GUI, the first script is local and the other one is not, the game is not filtering enabled.The non local script is marked as a server script.
Here is the first script::
-- LocalScript
local event = game:GetService("ReplicatedStorage"):WaitForChild("ClientRequest")
local player = game.Players.LocalPlayer
if player.Name == "iiiAmericanLight" then -- you can try with userid instead, so it works regardless when you change of username.
event:FireServer()
end
And now the second one:
-- ServerScript
local event = Instance.new("RemoteEvent")
event.Parent = game:GetService("ReplicatedStorage")
event.Name = "ClientRequest"
event.OnServerEvent:Connect(function(player)
local swr = game:GetService("ServerStorage"):WaitForChild("Meliodas Sword")
local pfr = game:GetService("ServerStorage"):WaitForChild("PurgatoryFlame")
local sw = swr:Clone()
local pf = pfr:Clone()
sw.Parent = player.Backpack
pf.Parent = player.Backpack
end)
P.S there is nothing in the output. I would really appreciate some help with this.

3 comments
or just place the localscript in startercharacterscripts
Your issue was about the LocalScript, which was placed in StarterGui. StarterGui is a "player-like" replication service, which will clone all the children to the PlayerGui, not doing the process again until you rejoin. The player never resets or dies, remember! You should place it in StarterCharacterScripts, inside StarterPlayer! This will run each time character loads then.
still the same