game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(playerJ)
for i,v in pairs(game.Players:GetChildren()) do
local ptclone = game.ServerStorage.PlayerTemplate:Clone()
ptclone.Name = playerJ.Name
ptclone.PlayerName.Text = playerJ.Name
ptclone.Parent = v.PlayerGui.ScreenGui.MainMenu.Multiplayer.Players
end
end)
PlayerTemplate is the TextLabel template for each player that joins.
When I started a Test Server with 4 players this is what each player saw:
Player 1: -- everybody
Player 2: -- Player 2, Player 3, Player4
Player 3: -- Player 3, Player 4
Player 4: -- Player 3, Player 4
I am certain that the error is in this bit of code but I can't figure out what's going on, help is much appreciated!

1 comment
The server-side is adding the players to the custom leaderboard?