I am making a game where I want the mesh parts of a character to be forced to be something in particular, but I have no clue how to do it without running into that error.
I have investigated and remember seeing a post saying you could fix it by doing;
char.Humanoid:BuildRigFromAttachments()
But I have just done it again and I completely forgot how to use it and have lost the post. Any help would be appreciated.

1 comment
MeshId cannot be written from a script. There is no way to do this other than manually in the explorer.