I'm using an SSJ script, and I transform 100% without problems but my friends can not see me from SSJ and I do not see him from SSJ, but I can see myself from SSJ and he can see himself from SSJ, why?
FE on in workspace.
how do I see it from ssj or the other way around?
using this script
wait(1)
Player = game.Players.LocalPlayer
jun = script.Parent.Parent
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local me2 = script.Parent.Parent
local ch = Player.Character
local char = player.Character
char:WaitForChild("switch")
anim=Instance.new("Animation",workspace)
anim.AnimationId = "http://www.roblox.com/Asset?ID=1258757839"
jun = script.Parent.Parent
Stuff = false
local sp = script.Parent
--password
function ssj()
char.Humanoid.WalkSpeed = 0
wait()
if jun.Character.LowerTorso:findFirstChild("PwnFire") == nil then
local animTrack = jun.Character.Humanoid:LoadAnimation(anim)
animTrack:Play()
spawn(function()
for idk = 1, 2 do
spawn(function()
local sound = game.ReplicatedStorage.Sounds.AuraBurst:Play()
local cyl = game.ReplicatedStorage.Particles.Ring:Clone()
cyl.Parent = workspace
cyl.CFrame = jun.Character.LowerTorso.CFrame
cyl.BrickColor = BrickColor.new("Bright yellow")
for xD = 1, 20 do
cyl.Size = cyl.Size + Vector3.new(.4,.4,.4)
cyl.Transparency = cyl.Transparency + .04
wait()
end
cyl:Destroy()
end)
local ball = game.ReplicatedStorage.Particles.ball:Clone()
ball.Parent = workspace
ball.Material = "Neon"
ball.CFrame = jun.Character.LowerTorso.CFrame
ball.BrickColor = BrickColor.new("Bright yellow")
for xD = 1, 20 do
ball.Size = ball.Size + Vector3.new(.3,.3,.3)
ball.Transparency = ball.Transparency + .04
wait()
end
ball:Destroy()
end
end)
wait(1)
wait(0.1)
if Stuff == false then
Stuff = true
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
c.Handle.Transparency = 1
end
end
local Hair4 = game.ReplicatedStorage.Hairs.SSJ1:Clone()
Hair4.Parent = jun.Character
Hair4.Name = "Hair"
Hair4.CanCollide = false
Hair4.Locked = true
Hair4.CFrame = jun.Character.LowerTorso.CFrame
local Weld = Instance.new("Weld")
Weld.Parent = jun.Character.Head
Weld.Part0 = jun.Character.Head
Weld.Part1 = Hair4
Weld.C0 = CFrame.new(0, .9, 0.11) * CFrame.Angles(0,math.pi,0)
local ki = game.ReplicatedStorage.Sounds.AuraLevelB:Play()
if jun.Character.LowerTorso:findFirstChild("PwnSparkles") == nil then
local fr = game.ReplicatedStorage.Particles.SSJ1:clone()
fr.Parent = jun.Character.LowerTorso
end
char.Humanoid.MaxHealth = char.Humanoid.MaxHealth + tonumber("150")
wait(0.3)
char.Humanoid.Health = char.Humanoid.Health + tonumber("150")
animTrack:Stop()
char.Humanoid.WalkSpeed = 16
end
end
end
function nossj()
if Stuff == true then
Stuff = false
if jun.Character.LowerTorso:findFirstChild("SSJ1")~=nil then
jun.Character.LowerTorso:findFirstChild("SSJ1"):Remove()
end
spawn(function()
local p = Instance.new("Part")
p.Parent = jun.Character
p.Anchored = true
p.CanCollide = false
p.Transparency = 0.1
p.formFactor = "Symmetric"
p.Size = Vector3.new(22, 22, 22)
p.TopSurface = "Smooth"
p.BottomSurface = "Smooth"
p.Name = "Sharingan"
p.Material = "Neon"
p.Shape = "Ball"
p.CFrame = jun.Character.LowerTorso.CFrame
p.BrickColor = BrickColor.new("New Yeller")
for i = 1 , 15 do
wait(0.05)
p.Size = p.Size + Vector3.new(-2, -2, -2)
p.Transparency = p.Transparency + 0.1
p.CFrame = jun.Character.LowerTorso.CFrame
end
p:Remove()
end)
local ki = game.ReplicatedStorage.Sounds.AuraLevelB:Stop()
local ki = game.ReplicatedStorage.Sounds.KI:Stop()
for u, c in pairs (jun.Character:GetChildren()) do
if c.className == "Accessory" and c.Name ~= "Swordpack" and c.Name ~= "GlassesBlackFrame" then
c.Handle.Transparency = 0
end
if c.Name == "Hair" then
c:Remove()
end
end
jun.Character.Humanoid.Health = 100
wait(0.3)
jun.Character.Humanoid.MaxHealth = 100
end
end
jun.Chatted:connect(function(Msg)
local msg = Msg:lower()
if string.sub(msg, 1, 13) == "ssj1" and char.switch.Value == "" then
wait(0.1)
char.switch.Value = "b"
ssj()
end
if string.sub(msg, 1, 3) == "off" and char.switch.Value == "b" then
wait(0.1)
nossj()
char.switch.Value = ""
end
end)
function OnDeath()
wait()
nossj()
end
hum = jun.Character.Humanoid
jun.Character.Humanoid.Died:connect(OnDeath)
jun = script.Parent.Parent
Stuff = false
--mediafire---

3 comments
where is the script located
and what type is it
Not even your script.