Im making a cutscene with the player walking to a point, and It works perfectly in-studio but not in-game. this is a localscript inside of StarterPlayerScripts and runs when a script in ServerScriptService fires a bindable event.
local Player = game:GetService("Players").LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait()
game.ReplicatedStorage.walking.walk1.Event:Connect(function()
wait()
Character.Humanoid:MoveTo(Vector3.new(-907.5, 1.5, -172))
print("Code ran")
end)
game.ReplicatedStorage.walking.walk2.Event:Connect(function()
wait()
Character.Humanoid:MoveTo(Vector3.new(-860.5, 1.5, -172.5))
print("Code ran")
end)

4 comments
#l
cgddxfg
Here's proof that I showed you it before: https://gyazo.com/a2edbfdbd3cd5a19ef9e8eb5808c44b3
Since it’s a comment on someone else ‘s post, probably didn’t even see it.