Ok so I know how to do camera manipulation. But how can I make it so that a Scriptable CameraType follows the direction the players head faces(I have a head turning script.)
local Player = game.Players.LocalPlayer
local Character = Player.Character or Player.CharacterAdded:wait()
local Camera = workspace.CurrentCamera
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scriptable
Camera.CFrame = Character.Head.CFrame

1 comment
Yes thats what Im looking for. I noticed that on line 1 you said vector3.new.new lol. My only problem with this is that my head turn script doesnt work with it.