So basically there are two values (1 is a String Value and 1 is a Number Value. So this script will change the values of the 2 values.
wait(1)
Textvalue.Value = "Intermission!"
timevalue.Value = 30
repeat
timevalue.Value = timevalue.Value - 1
wait(1)
until timevalue.Value == 0
Then a local script will change the button text when changes happen to the string value.
local status = game:GetService("ReplicatedStorage").Text
status.Changed:Connect(function()
script.Parent.Text = status.Value
end)
Then a local script will change the Text text when changes happen to the number value.
local status = game:GetService("ReplicatedStorage").Time
status.Changed:Connect(function()
script.Parent.Text = status.Value
end)
Anyone know why this isn't working? It works in STUDIO, but not in GAME also!

6 comments
Isn’t it a good thing it works in game? Everyone complains that "it works in studio, not in game!" You’re lucky.
U 2 cool to use a for loop?
I meant it worked in studio and not game...
I meant it worked in studio and not game...
Ye thats a filtering enabled problem.
Is the top paragraph of code in a srv script or local?