So, I have a localscript that is added to the localplayer when they join and it waits 60 seconds then it fires a event and that event triggers a script to change the player's leaderstats... Edit: (this is looped by the way, it constantly waits 60 seconds then fires the event and then changes the player's leaderstats)
But the problem is that how do I check if 60 seconds have passed or not? Because if I can't check if 60 seconds have passed then exploiters can continuously fire my event and keep getting points... I want to stop them from being able to get a point if 60 seconds has not passed.

4 comments
I really need some assistance as I can't figure out how to do this
Please provide your code so we can assist you more accurately.
There done, the code I provided should work. Please click the correct button!
I will test your code outlook