Let's say that there is a remoteevent instance "changevalue"
And you fire it, you have the parameter; Instance, Property of instance, Value.
Let's say that you want to change the transparency of the part to 1. Ignore any errors that may exist in the script below, this is just an example.
part = game.Workspace.Part
Script.Parent.changevalue:FireServer(part, "Transparency",1)
So in a serverscript elsewhere, it would change the property of that part to the new value/
In a server script what would the function look like? Assuming that you are trying to make this as general as possible.
