Motor6d's have always been tricky for me, but I'm really having a hard time with one aspect of them. When I bind a Motor6d in a HumanoidRootPart to another part, it moves the other part to the same position as the HumanoidRootpart. I really feel like there is a way around this, but I can't find anything. Is there a way I can bind objects to a HumanoidRootPart in a model and keep the parts where they are?
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Motor6d being troublesome with binding for custom animated model?
1 answer
✓ Accepted answer
This is a useful Motor6D plugin: https://www.roblox.com/library/171922549/Character-Creator-BETA
The plugin binds objects easily without moving them. Although you wouldn't need scripting knowledge for this, (I don't either on this topic) its still an easy plugin to use if you understand how Motor6Ds work.
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Thank you very much. I tried out the plugin and it makes the Motor6d's much easier.