I want to create a brick wall that if you click one brick, 70 bricks lose collision and the wall behind vanishes. I have no formal experience with scripting so I need all the help I can get!
Information and Intention for the blocks:
TriggerStone -A regular brick -Has click detector -Want to have it cause all OldBrick and TriggerStone become unanchored upon being clicked
FallibleBricks -A model containing 69 blocks named "OldBrick" -Want to have them all fall when TriggerStone is click
FalseWall -A Union -Want to become transparency 1 and turn off its collision upon TriggerStone being clicked
If you could help out, it would be much appreciated. Thank you.

2 comments
Wow! Well, thank you very much InfernoExeuctioner. This helps me very much.
I get that this is a bit of a necrobump, haha, but just as a note: There's no need to include the FalseWall property changes within the loop, just do it beforehand/afterwards, so that you aren't executing those two commands for every brick in "FallibleBricks." Also, a debounce might help keep accidental repetition from occurring as well. Otherwise, good solution!