What I mean is that when the camera is directed underwater (I'm using smooth terrain) or inside of a block, all sounds have a muffled effect using the sound effect objects. This is similar to the sounds in the tunnels in Jailbreak and the water ROBLOXian Waterpark.
I am fairly new to scripting and I do not understand how you would achieve this. Would you insert the effect in every sound, disable it, then enable it when the camera is inside of it?

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That's true, but how would you script it so that the effect comes in when your camera is at a certain position?