I made a model follow my mouse cursor in a script, but the model seems to be a bit sunken down to the ground?
Here is the script that I made:
local Part = game.Workspace:WaitForChild("Model")
Mouse.Move:Connect(function()
Part:SetPrimaryPartCFrame(CFrame.new(Mouse.Hit.p)*CFrame.Angles(0,math.rad(CurrentRot),0))
Mouse.TargetFilter = Part
end)
Is it because of modeling stuff? Or is it the script?

1 comment
What do you mean by sunken? But it might need to be Anchored. (Select the model go into properties scroll down until you see "Anchored" and tick it)