I have no idea how to rotate a model with a script? Is it done the same way as a brick or not? I have little time let until I ave to release a game, and need to finish. All help appreciated.
COMMUNITY QUESTION
How do I Rotate Models?
1 answer
Well, it's not exactly the same as a brick.
a = game.Workspace.Model:GetChildren()
for i,v in pairs(a) do
z = 0
repeat
v.Rotation = v.Rotation + Vector3.new(0.1, 0, 0)
wait(0.01)
z = z+1
until z == 40 --Smooth rotation
end
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2 comments
Yeah, but that will rotate the parts, not the group.
Rotating the model is the same thing as rotating each part the same amount each time. This will rotate everything at once