Alright, so I know this is the normal behavior of the touched event, but I kind of need it to work even if nothing is moving against it. (seeing as most objects are still or anchored)
My friend and I are making a random fire spreading script and the function only runs when stuff is moving, is there some way around this or do we have to stick with it.
(My newbie attempt at trying to get around this)
while wait(2) do
script.Parent.Touched:connect(yes)
end
