I'm trying to make a for loop that checks each item in server storage.
This is what I've tries so far.
for i in serverstorage do
if i.Starter then
local item = i:clone()
i.Parent = player.PlayerGui
end
end
I'm trying to make a for loop that checks each item in server storage.
This is what I've tries so far.
for i in serverstorage do
if i.Starter then
local item = i:clone()
i.Parent = player.PlayerGui
end
end
local serverstorage = game:GetService("ServerStorage") -- Gets the ServerStorage
for i, child in pairs(serverstorage:GetChildren()) do -- Creates a table of the children in serverstorage
if child:FindFirstChild("Starter") then -- Using FindFirstChild stops the annoying error
local item = child:Clone()
item.Parent = player.PlayerGui
end
end
Edit: Thanks to incapazz for pointing out that you likely are using a local script. In that case just change ServerStorage to ReplicatedStorage. If not, then ServerStorage is fine.
Since you’re using PlayerGui, I’m assuming this is a local script. ServerStorage doesn’t exist on the client. Instead use ReplicatedStorage and it’s :Clone not :clone.
for_, v in pairs(game:GetService('ReplicatedStorage'):GetChildren()) do
if v:FindFirstChild'Starter' then
local item = v:Clone() -- Clone not clone
item.Parent = player:WaitForChild"PlayerGui"
end
end
it is :Clone() not :clone or :Clone
same thing
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1 comment
Thanks, this works