I'm creating an experience bar while I have FilteringEnabled.
I know how to create the bar without FilteringEnabled but I'm having a hard time doing the problem solving for how I'd get it to work with FilteringEnabled.
What's the safest way to prevent players altering there experience? Should I do it all locally? Or should I pass the experience through a RemoteEvent that will increase the value of the IntValue, Experience?

2 comments
The remote event is safer.
Also we cant help you if you dont post your code