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How do i refer to time started since server started?

I wanted to create a part that spawns after 10 seconds after the server started. Is there a way to do it?

3 answers

Hi Jamar,

Yes, you can easily get the time since the server started by using time(). time() will return the amount of seconds since the server started.

##I hope I helped and have a wonderful day/night.

Thanks,

Best regards,

~~ KingLoneCat

5 comments

0

I already sent him this but his question and description are different it's so confusing.

0

Oh, lol.

0

Hey King, how do you make the font different on 'I hope I helped and have a wonderful day/night.' and the body of your answer?

0

I use #. Font size changes happen from 1 - 3 #s. One # is biggest, Two #s is the second biggest, and three #s is the third biggest. Font size only changes up to 3 of them. 4 #s make an italicized light greyish text.

0

Also, you see how my body text looks kinda clean? That's because I used 3 #s. I feel that 3 #s looks better than just text.

local dgt = 'DistributedGameTime'

game.Workspace:GetPropertyChangedSignal(dgt):Connect(function()
    -- do code 
end)

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