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✓ ANSWER ACCEPTED

How to stop remotes being fired too many times crashing server?

There are a group of exploiters who are spamming my game's remotes and I'm guessing all the requests to the server make the server lag out and eventually crash. I don't know how to stop them from crashing my game's servers?

(I've tried stuff like the remote having a debounce)

4 comments

0

That's like trying to prevent a DDoS attack. You can't.

0

So basically I have no power over exploiters crashing my servers?

0

A debounce should do the job... Maybe you're not using the debounce correctly?

0

The thing is I don't think it's the debounce that helps, I think it's the fact that a request is sent to the server whether there's a debounce or not?

1 answer

✓ Accepted answer

are the remotes in replicatedstorage? if so, all players get affected. instead give players their own remotes. so the only remotes they can spam fire is their own thus lagging themselves out.

3 comments

0

That would be a lot of scripting but I've decided on creating a remote that kicks a player when fired for now so when they try to fire all remotes it'll also kick them, but thanks

0

Not really! For example: If it’s a remote for a gun, put the remote under the gun! That way users get a copy of the remote and can only fire their own.

0

This isn't correct, you're misunderstanding the problem.

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