There are a group of exploiters who are spamming my game's remotes and I'm guessing all the requests to the server make the server lag out and eventually crash. I don't know how to stop them from crashing my game's servers?
(I've tried stuff like the remote having a debounce)

4 comments
That's like trying to prevent a DDoS attack. You can't.
So basically I have no power over exploiters crashing my servers?
A debounce should do the job... Maybe you're not using the debounce correctly?
The thing is I don't think it's the debounce that helps, I think it's the fact that a request is sent to the server whether there's a debounce or not?