I'm trying to make a npc's hitbox turn visible while the player is hovering over it. The problem is I want it to only become visible if the player that is hovering over it is within a certain distance.
The script is inside a tool in the StarterPack
My script:
player = game.Players.LocalPlayer
handle = script.Parent
tool = script.Parent.Parent
local ChangedPart = nil
tool.Equipped:connect(function(mouse)
while tool:IsDescendantOf(player.Character) do -- Loops while the tool is in the player's character (equipped)
wait(0.1)
hovering = false
part = mouse.target -- mouse.target is the part the mouse is pointing to....
-- finds the part
if part then -- checks if it found a part.
if ChangedPart then
ChangedPart.Transparency = 1 -- Makes last part invisible again.
ChangedPart = nil
end
if part.Name == "Hitbox" and part:IsDescendantOf(workspace.NPCs) then
-- checks if the part is a hitbox and it is a descendant of the NPC folder.
ChangedPart = part --Stores the part it's changing....
part.Transparency = 0 -- Changes part transparency
else
print("Part Not Hitbox") -- If the part isn't a npc's hitbox
end
else -- if didn't find a part.
if ChangedPart then --Tests if had a part
ChangedPart.Transparency = 1 --Makes last part invisible again.
ChangedPart = nil
end
print("Not part")
end
end
end)
tool.Unequipped:connect(function(mouse)
wait(.1)
if ChangedPart then
ChangedPart.Transparency = 1
ChangedPart = nil
end
end)
