I've been disliked too much for answering. This is my last answer.
I hope this helps!
plr = game.Players.LocalPlayer
plr.Character.Humanoid.PlatformStand = false
mouse = plr:GetMouse()
mouse.KeyDown:connect(function(key)
if key:lower():byte() == 8 and plr.Character.Humanoid.PlatformStand == false then
for i = 0, 1 do
wait(3)
plr.Character.Humanoid.PlatformStand = true
plr.Character.Humanoid.PlatformStand = false
end
end
end)
As you can see, waits not that reliable. Instead I mixed it up a bit changing to check if the players platformstand is false, and if it is, it runs a for loop that waits 3 seconds to run. For loops are much more reliable then waits, waits glitch out alot and are buggy.
2 comments
I change the wait(3) to many other numbers, and it still did not work. The wait() is not the problem, the entire idea is.
Nobody wants to help? Seriously?