How do I switch the gravity around and still maintain character controls in the general plane so that I can move in that direction freely?
Basically, I want to emulate what was achieved in gravity shift, but with a humanoid, not just a ball.
I know how to in general change gravity with Bodyforces, and how to move with bodyvelocities, but how do you just the controls so that you can theoretically allow your humanoid to move in the Y direction?
I know this will be more difficult as I will have to deal with the humanoid object, and with how humanoids work, I will probably have to make custom animations for moving in a different axis, but first I need to get the movement down.
thanks.
