This is where it is processing all the dev product purchases
game.StarterGui.ResetPlayerGuiOnSpawn = false
local MarketplaceService = game:GetService("MarketplaceService")
function getPlayerFromId(id)
for i,v in pairs(game.Players:GetChildren()) do
if v.userId == id then
return v
end
end
return nil
end
MarketplaceService.ProcessReceipt = function(receiptInfo)
local productId = receiptInfo.ProductId
local playerId = receiptInfo.PlayerId
local player = getPlayerFromId(playerId)
local productName
if productId == 30628107 then
local cashmoney = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if cashmoney then
cashmoney.Value = cashmoney.Value + 1000
end
elseif productId == 30628124 then
local cashmoney = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if cashmoney then
cashmoney.Value = cashmoney.Value + 3000
end
elseif productId == 30628139 then
local cashmoney = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if cashmoney then
cashmoney.Value = cashmoney.Value + 10000
end
elseif productId == 29731900 then
local cashmoney = game.ServerStorage.PlayerMoney:FindFirstChild(player.Name)
if cashmoney then
cashmoney.Value = cashmoney.Value + 35000
end
elseif productId == 30987054 then
local char = player.Character
if char then
local human = char:FindFirstChild("Humanoid")
if human then
human.WalkSpeed = human.WalkSpeed + 15
end
end
elseif productId == 30987628 then
game.ReplicatedStorage.GravityCoil:Clone().Parent = player.Backpack
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
This is the GUI local script
local productId = 30628107
local player = game.Players.LocalPlayer
script.Parent.MouseButton1Click:connect(function()
game:GetService("MarketplaceService"):PromptProductPurchase(player, productId)
end)
When you buy the dev product it isn't giving the cash, no errors either.
