I am writing some code where I have multiple dictionaries for my data. The reason being, I have multiple core objects and multiple smaller assets and the user must be able to choose a smaller asset and have some function off in the distance run the code with the parent noted.
An example of one of the dictionaries: (I'm working in ROBLOX Lua 5.1 but the syntax for the problem should be identical)
local data = {
character = workspace.Stores.NPCs.Thom,
name = "Thom", npcId = 9,
npcDialog = workspace.Stores.NPCs.Thom.Dialog
}
local items = {
item1 = {
model = workspace.Stores.Items.Item1.Main,
npcName = "Thom",
}
}
This is my function:
local function function1(item)
if not items[item] and data[items[item[npcName]]] then return false end
end
As you can see, I try to index the dictionary using a key from another dictionary. Usually this is no problem.
local thisIsAVariable = item[item1[npcName]]
but the method I use above tries to index the data dictionary for data that is in the items dictionary.
Without a ton of local variables and clutter, is there a way to do this? I had an idea to wrap the conflicting dictionary reference in a tostring() function to separate them - would that work?
Thank you.

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