TLDR: How do I move players through the spots in the table making sure that it only teleports one player to one spot for each team?
So I am trying to make a script that will teleport players to ordered spots. I made a folder that contains the bricks I want to move them to, then turn it into a table with;
local spots = workspace.TipoffSpots.TeamOne:GetChildren()
Then I tried moving the players to the spots with;
local target = spots[math.random(1,#spots)]
player.Character:MoveTo(target.Position)
It works, but it sometimes moves players to the same spots when I don't want that to happen. How do I move players through the spots in the table making sure that it only teleports one player to one spot for each team?

1 comment
Tyvm