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How would I check if a player is falling/jumping?

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stepatron 103
5 years ago

Like how would I check if a player is falling(something like a cliff)/jumping? The statetype jumping doesnt work for either.

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Answered by 5 years ago

Humanoid.Jumping

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Its always "true" so my if statements never work, stepatron 103 — 5y
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Referring to the Jumping event, not property/whatever. Bind a function to Humanoid.Jumping, and it will fire when the humanoid first starts jumping. Similarly, you might want to look at the FallingDown and FreeFalling events. fredfishy 833 — 5y
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