Like how would I check if a player is falling(something like a cliff)/jumping? The statetype jumping doesnt work for either.
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How would I check if a player is falling/jumping?
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Its always "true" so my if statements never work,
Referring to the Jumping event, not property/whatever. Bind a function to Humanoid.Jumping, and it will fire when the humanoid first starts jumping. Similarly, you might want to look at the FallingDown and FreeFalling events.