local base = game:GetService("ReplicatedStorage").p:Clone()
local bases = workspace:WaitForChild("playerbases"):GetChildren()
base.Name = game.Players.LocalPlayer.Name
base.Parent = workspace:WaitForChild("playerbases")
game.Players.PlayerRemoving:Connect(function(player)
base:Destroy()
end)
Above code works just to make the base and insert it in the game, but I want the bases to never be touching each other.
So basically
Bases (NOT TOUCHING EACH OTHER SEPARATED) Bases names are the players names

3 comments
CFrame
Terrible at CFrame, any examples of how I would move the bases apart from each other with CFrame?
if u know how to do "for" loops u could try "for i = 0, 5" and multiplying each bases CFrame by the x