I am looking into a script that basically tracks the torso so if i move my character left the object moves left or any other direction the upperTorso moves. So my question is, is there another event that tracks the Torso but does not move to it.
function move(target)
local dir = (target.Position - bin.Position).unit
local spawnPos = bin.Position
local pos = spawnPos + (dir * 1)
bin:findFirstChild("BodyGyro").cframe = CFrame.new(pos, pos + dir)
bin:findFirstChild("BodyGyro").maxTorque = Vector3.new(9000,9000,9000)
end
function moveto(target)
bin.BodyPosition.position = target.Position
bin.BodyPosition.maxForce = Vector3.new(10000,10000,10000) * bin.Speed.Value
end
this is a what i am talking about.

3 comments
what is deprecated
findFirstChild vs FindFirstChild
Ohh i didnt notice that, thats something i need to correct, but tge script works just i wanted to know if there are any events that just have it turn and look at player instead of following it, like the game Alone how the npc heads move thatd what i am trying to make.