So I have a problem im a star wars developer and my players have been asking me to add saber throw to the lightsabers here's a part of it .. Did I forgot something ?
function ThrowAttack()
if throwing == true and enabled then
candamage = true
local saber = character:findFirstChild(ls)
local throwingHandle = saber:Clone()
DebrisService:AddItem(throwingHandle, 5)
throwingHandle.Parent = game.Workspace
for _, child in ipairs(throwingHandle:GetChildren("ManualWeld" and "EmitterWeld" and "SaberWeld")) do
child:remove()
end
wait()
throwingHandle.Handle.Velocity = (mouse.TargetPoint - saber.Handle.CFrame.p).unit * 100
saber.Handle.SaberWeld.C0 = CFrame.new(saber.Handle.CFrame.p, saber.Handle.CFrame.p + saber.Handle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
local floatingForce = Instance.new('BodyForce', saber.Handle)
floatingForce.force = Vector3.new(0, 196.2 * saber.Handle:GetMass() * 0.98, 0)
local spin = Instance.new('BodyAngularVelocity', saber.Handle)
spin.angularvelocity = saber.Handle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
wait()
if saber.Handle then
local touchedConn = saber.Handle.Touched:connect(function(hit)
saber.Handle.Velocity = (mouse.TargetPoint + saber.Handle.CFrame.p).unit * 100
saber.Handle.SaberWeld.C0 = CFrame.new(saber.Handle.CFrame.p, saber.Handle.CFrame.p + saber.Handle.Velocity) * CFrame.Angles(0, 0, math.rad(-90))
local floatingForce = Instance.new('BodyForce', saber.Handle)
floatingForce.force = Vector3.new(0, 196.2 * saber.Handle:GetMass() * 0.98, 0)
local spin = Instance.new('BodyAngularVelocity', saber.Handle)
spin.angularvelocity = saber.Handle.CFrame:vectorToWorldSpace(Vector3.new(0, -400, 0))
end)
end
wait(0.6)
if saber.Handle and throwing then
WeldParts(character["Right Arm"])
saber.Handle.SaberWeld.C0 = CFrame.new(0,-1,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(180),math.rad(180))
saber.Parent = character
throwing = false
candamage = false
end
end
end

2 comments
Oh my. Put it in code block properly please.
Do you get any errors?